Sometimes all it takes is a couple gold per turn or a Luxury item, especially if they dislike the civilization already. Try convincing another Civilization (i.e. (Note: this is a very situational strategy and probably won't work, though if you need that extra advantage it can be detrimental to your opponent). However, a strategy I like to do if I know someone is going to declare war on me is give them all my strategic resources, they build units using them, then declare war losing all those resources making the units that require them significantly weaker. It might work just giving them some resources that you don't need for free. Certain policies benefit from garrisoned units as well (Tradition gains additional ranged-city-strength, Honor gains free maintenance, etc). Walls, Armories, etc assist in increasing city-defense as well as having a stationed-unit. Use Forts if available, a well-placed citadel can easily be a great defense. Melee units are required to take a city, therefore target melee units appropriately (Though if it's mostly melee with some ranged, it might me best to remove the ranged since they do damage to the city without hurting themselves). Have a fast-mover (cavalry) ready to kill siege units. If it is a naval city station a ranged ship too. When fighting a defensive war, always station at least 1 ranged unit in the city, have a few others outside (behind) the city for extra defense if necessary. ![]() Less Units needed doesn't mean no units.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |